We wanted to present a detailed holographic effect that wasn’t simply a transparent material slapped on.
With the aid of the curvature material functions, the edges became more pronounced. Along with the additions of falloff distance, gradients and custom masks working together we were able to create a highly detailed hologram effect.
The system was created by a combination of actor bounds and curvature material functions. Controlling the actor bounds allowed us to create an actor which the material listened to, and based on its proximity it the car we could control which sections we wanted to show.
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