Meet our awesome staff! We are very proud of our team at Girraphic and we feel we have assembled some of the brightest minds in the broadcast industry. Everyone brings their own unique personality to the table, but at the end of the day we all share a common goal: to deliver the highest quality products, services, design and innovations possible to our clients and to have fun doing it! Please feel free to contact our staff if you need any assistance on a project or if you have any questions about our products or services reach out to Nate or Craig.
Nate began his broadcast career in NYC at CBS Sports designing content for productions like that of the NCAA Football & Basketball and the NFL Today Show, while also running a documentary film company, InspiredMind Films and designing multiple forms of content for the production house Anomaly Communications. After several years he moved to Los Angeles where he was employed as a VizRT Artist at Reality Check Studios and worked on projects for ESPN’s NFL Monday Night Football, DirectTV’s Mix Channels and The Weather Channel. He then relocated to Sydney to fill a senior design role at Zspace running VizRT projects for the AFL, Swimming Australia, Fox Sports and CCTV China. He established Girraphic with his business partner, Craig Hamel in 2012 and the rest is history in the making.
Craig has been working in the broadcast graphics industry for over fifteen years. He started his career as a support engineer with Australian broadcast equipment re-seller Amtech, working directly with the technical departments of their suppliers including JVC and VizRT. In 2006 Craig took an opportunity to learn realtime graphics production as operations manager of Zspace's live graphics department, managing projects for major networks in both Australia and China including AFL Grand Finals and world university games. In need of a new challenge Craig founded Girraphic with business partner Nathan Marsh to create a world leading graphics provider to help their clients take graphics production to the next level.
Stephen has been working in the Broadcast industry since 2004, after graduating University with a degree in Audio-Visual Production Management. He built up his experience by holding various roles across the Globe from South Africa to New Zealand, seamlessly integrating VizRT solutions into complex aspects of Broadcast Graphic workflows. In 2013 he was presented with an excellent opportunity in Sydney, Australia where he continued to expand his VizRT expertise. Future projects forecast a heavy integration of virtual and augmented reality graphics into the Australian and International market.
Grant brings with him more than fifteen years’ experience in broadcast technologies. Werle is an expert in developing real-time graphic template suites utilizing the VizRT platform and streamlining workflow for studio and remote productions. Most recently, Grant served as the Real-Time Department Manager at Reality Check Systems in Los Angeles, where he produced packages for large scale events including sport championships, elections, and network premieres on NBC, CBS, FOX, SKY, DIRECTV and ESPN amongst others. Prior to that, he worked as a Senior VizRT Artist, operator and support technician at CBS Sports, NYC.
Graciela is Girraphic’s version of a Swiss Army knife. Her creative prowess is only outdone by her ability to build, implement and program VizRT graphic packages of any type. She came to us from network Canal13 in Chile and has extensive experience in sports projects from her time there. Previous to her position there she gained extensive news experience at CNN and TeleSUR TV, both 24/7 news networks in South America. She has in-depth knowledge of a multitude of VizRT products, Cinema4D, the Adobe Production Suite and PF Track. She is one of the rare talents who is very capable of taking an idea from
napkin sketch all the way to on-air data-driven product entirely on her own.
He comes to us from the United Kingdom and has taken over the role of Senior Technician and Engineer for sports productions. Evans has an extensive history in the broadcast industry on the technology front, most recently handling the engineering duties for the image based tracking company, Ncam. We had the pleasure of working with him on several occasions over the past few years and were excited to make him a permanent addition to our team after hearing of his decision to move to Melbourne. His tenacity as a solutions expert is one of his most refreshing qualities. If there’s a technical problem of any kind, Tom is absolutely the detective you want on the case.
Viola, our Head of Business Development in Beijing, first joined the team for Tencent's NBA project in 2016 and was instrumental in the facilitation of smooth communication between our English speaking designers and Mandarin speaking clients. She is an experienced business interpreter fluent in English, Chinese and German. She holds a bachelor degree in International Journalism and Communication and a masters degree in Business Interpretation and Translation. Having previously worked at several international forums such as the Annual Meeting of World Economic Forum and Winter Driving Events of Mercedes Benz, Girraphic is proud to utilise her skill set in managing our Chinese interests.
Gustavo joins the Girraphic team with over 14 years of experience in the broadcasting industry. Highly innovative, Gustavo has previously implemented VizRT Graphics for a host of sporting events, music festivals, elections and virtual sets. Now part of the Girraphic Team, Gustavo looks forward to extending our global reach into South America.
Megan comes to us from Ireland and is an experienced Office Manager with a demonstrated history of working in the media and tech industry. Skilled in MicrosoftWord, Communication, Event Management, Journalism, and Media Relations. Strong administrative professional with a (2.1) Bachelor of Arts (BA) focused on Communication and Media Studies from National University of Ireland, Galway.
Dan has more than twelve years of broadcasting experience and was on the forefront of the burgeoning esports industry. Beginning his career as a producer in promotions at NBC Sports, he worked on campaigns for events such as Superbowl XLIII, the U.S. Open, and the Beijing and Vancouver Olympics. Believing in the potential of esports, he transitioned into the nascent esports industry, producing on some of the very first major streams. He then joined the original League of Legends broadcast team at Riot Games, as the Senior Graphics Producer, helping to build esports from a niche interest into a global, billion-dollar phenomenon along the way. Dan is excited to join Girraphic and to be able to work on creating the next era in live graphics.
Aaron is an exceptional Viz artist who has a background in graphic and motion design. He shares a passion for television and sport, which is amalgamated at Girraphic through various clients. He believes a design will ever only be as good as the next deadline.
Sarah is a recent graduate of Billy Blue College of Design with a Bachelor’s Degree
in Digital Media (3D Design and Animation). She is currently been trained in VizRT but also regularly produce high-quality 3D and video content for the company, including designing virtual graphics and assisting in creating virtual sets for live sports broadcasts.
Stephan comes to Girraphic from Germany, bringing with him an array of broadcast and engineering capabilities. Having spent several years working for Swiss Timing, Stephan's affinity for technology is complemented by his well rounded abilities with VizRT. As our Broadcast Graphics Specialist, Stephan brings to Girraphic plenty of live production experience, that includes the Commonwealth Games, and both Summer and Winter Olympics.
Currently completing a bachelor of Digital Media, Gabriel comes to Girraphic with a keen interest and background in Motion Design. When he's not skateboarding down Mount Panorama in the Newtons Nation race, Gabriel is looking forward to further developing his VizRT skills, and immersing himself in the world of broadcast graphics. Already a reliable member of the Girraphic Team, Gabriel's creativity is one we can't wait to unleash.
Kristian joined the Girraphic team with more than 6 years experience in video and live event production. His wide-ranging production knowledge and technical savy in the VizRT realm lend themselves well to our team. Kristian manages our virtual integration team and leads up special virtual projects as we develop new technologies for the VR landscape.
Tania is a VizRT operator with an extensive experience as a producer in different transmission companies in Venezuela and Chile.
During the last few years, she has been working at Chilevisión and Canal 13 Channels in Chile doing VizRT Trio operation. She occupied an important place during the Chile Election in 2017 as a producer for Girraphic and during the largest charity event in Chile: Teleton, in 2018.
In 2019 she joined Girraphic to be part of the "Viña 2019 Music Festival", one of the most important musical events in Latin America, producing and operating screen graphics and augmented reality graphics connected with real-time data. She also participated in the event Lolapalloza Chile 2019 as responsible for the graphics operation.
An art and tech nerd somewhere between theatre and VR, Epona has been working in 3D tech by day and performing cabaret by night for the last 15 years in Sydney. From Happy Feet and Mortal Kombat to stilt walking and improvising theatre for the Labyrinth Masquerade Ball, she's a nerd for interactive experience design onscreen and off
Daniel has a depth of knowledge and skill in filming and editing. He brings a great skill set to the team with his quick turnarounds and great storytelling ability to showcase the various Girraphic projects as we continue to roll them out. He also plays a key role in our virtual team for outside broadcasts as part of the setup and calibration teams for our virtual advertising endeavours.
Kory is an Emmy award-winning entrepreneur. During his 13 years at Reality Check Studios, Kory’s creative vision redefined the impact of the power of graphics in live sporting events for Fox Sports, CBS Sports, ESPN, NFL Networks, MLB Networks and Sky Italia. Career highlights include creating pre-visualizations for Star Wars Episode 1 and creating graphics for the first stereo 3D broadcast of a NFL game.
Award-winning 3D artist with 10 years of experience in game art and interactive media. Strong understanding of the game art pipeline for mobile, console and PC development. ZBrush, Maya, and Substance workflow with a focus on PBR assets for both organic and hard surfaces.
A systematic approach for breaking objects down to their most fundamental form in order to build assets that are unique, modular, and optimized for specific platforms. Specializing in working within device limitations while also pushing the boundaries of what can be traditionally accomplished.
Experienced Environment Artist and World Builder with a strong understanding of the Unity engine, materials, and lighting.
Highly developed verbal and written communication skills that forge strong relationships across multi-discipline teams.